![]() ![]() New tools are gained as you progress through the levels, water-mills that gather and channel the oil in a given direction and ice slides that work as launch ramps, while the levels start combining different obstacles. Feed Me Oil 2 ups the ante though: later levels introduce water in which the oil floats, and switches that turn off electric fences and move partitions. Early levels see you using your allowance of pieces to navigate simple obstacles over a wall that partitions the pipe and the end zone is one example. This is all framework, all you’ll care about is getting 200 units of oil to the end, cursing every wasted drop.ĭoing so involves creating a course out of girders that divert the flow, squirt cannons that absorb oil around them before shooting it out, and fans that apply constant pressure in a set direction. The following levels have you guide the black stuff to the “mouths” of various creatures, resembling birds, humans and other animals, made up of pipes, ice and other objects. Instead, a short opening cut scene shows an oil spill in the ocean, before charging you with moving the black gold from an overhead pipe to a catchment zone on a ship, which in true tutorial form has you press the “on” button on the pipe and watch. The premise is the first give away: this is not a game that has a great arcing narrative Angry Birds has more of a story. I suspect that this is the only comparison to reality that can be levelled at Feed Me Oil 2, though. I mean, this is literally a job that someone in the world has, moving oil around to where it’s needed. Oil, in all its liquidy splendour, comes from point A and it’s your job to move it to point B. ![]() Feed Me Oil 2 shouldn’t be a complex game.
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